
ACT I / THE VILLAGE
Survive together.
Repair shelter, gather supplies and get to know the people who stayed. The first responsibility of a king is making it to the next supper.
MAPLE LIONGAMES
MAPLE LION GAMES PRESENTS
Keep them alive.
Give them a future.
Live with what it costs.
A KINGDOM SURVIVAL SIM ABOUT THE PEOPLE YOU RULE
You begin with a handful of neighbours and a settlement to restore. Forage for supper. Carry water home. Choose who can leave on an expedition, and what the village can afford to send with them.
Our vision follows a reign across a lifetime: from working beside your people, to managing a town, to ruling from the throne. Know the people behind the petitions. Live with the decisions you make.
In development. The images below distinguish current Act I gameplay from concept artwork. Later acts, deeper survival systems, permanent losses and the final chronicle are part of the planned full-game direction.
INSIDE THE VILLAGE
Scenes from the current Act I build.
Select an image to take a closer look.
THE FULL-GAME VISION
Three changing responsibilities.
One life at the centre of it all.

ACT I / THE VILLAGE
Repair shelter, gather supplies and get to know the people who stayed. The first responsibility of a king is making it to the next supper.

ACT II / THE TOWN
A growing town brings new ambitions and competing needs. Plan the work, fund the journeys and decide what your people can afford.

ACT III / THE THRONE
The problems reach further than your own hands can. Hear petitions, weigh your advisers’ demands and decide what the next generation will inherit.
YOUR REIGN ENDS. YOUR STORY REMAINS.
A kingdom can fall. A reign can end in loss. Our vision is to give you its story back as an illustrated book: the people you knew, the promises you made and the world you left behind.
Planned end-of-reign feature.Join us for the next chapter ↗